Archive for January 2010
Heather Logas has worked as a game design contractor on a number of popular titles and is interested in creating her first game on her own. The game, tentatively titled "Dreamtime," is a text-based choose your own adventure in the vein of H.P. Lovecraft and traditional myths. The final game will be for the iPhone, Android and web browsers. Heather is looking for $8500.00 to fund development of this project for two months so she doesn't have to worry about game contracting and can devote her energy to it fully. The hitch is that, though she's received a commitment of $5000.00 so far, if she doesn't meet her threshold by the end of February 1st, the project won't get funded.
On Tuesday, Monte Cristo announced that due to the fact that subscription adoptions were lower than hoped for, they would be suspending the online portion of the game and instead incorporating some, but not all, of the online features into the solo edition. Coming just three months after launch this conclusion is a bit surprising. After February 1st players will not be able to purchase new subscriptions, with online play ending March 8th.
A thread was recently started at the GayGamer.net forums around the following rant about modern gay rights, implicitly blaming the fact that we don't have gay marriage and full equality on things like the overt sexuality demonstrated at pride parades or the effeminacy of some gay men. The latter I have complained about here a few times already, but I added a wall of text to the discussion thread after the majority of comments amounted to "I think this guy is completely right." Sadly the guy isn't completely right and most of his perspective is incredibly nasty and self-hating, but as I've lamented before, it's a perspective shared by most gay people my age and younger. As the GayGamer.net forums require a registered account to read, I was asked if I could post my "essay" someplace else so it could be linked to.
Unless you're living under a rock, you should know that today Apple announced their newest piece of hardware, the iPad. Resembling an oversided, ten-inch iPhone with a modified UI, Apple was quick to tout the device's functionality as a gaming platform, bringing both EA and Gameloft on stage at their keynote to show off modified versions of their existing iPhone games.
Ubisoft has stated with the release of upcoming title The Settlers 7, they will require online connectivity to activate and play their future games. Promising that the game won't have a set limit of activations (the direct quote from Brent Wilkinson, Director of Customer Service and Production Planning at Ubisoft, is, "If you own a hundred PCs, you can install your games on a hundred PCs.") and will allow gamers to sync their saved games onto the Ubisoft "cloud," letting them pick up from where they left off on any computer, the downside is that you will need constant connectivity to the internet to play your game.
When the OnLive service was announced last year it basically promised implausible miracles– if you had a crappy computer or a netbook, you wouldn't have to worry about upgrading your computer to something more promising in order to play Crysis on its highest settings. While beta testers are under a strict NDA not to tell anyone about their experiences, Ryan Shrout from PC Perspective obtained access through slightly illicit means and wrote a rather scathing critique of the service last week.
Given the organic, ever-evolving nature of MMOGs these days, the line between alpha, beta, open beta and release are blurring moreso than in usual titles. Even though Cryptic will be releasing its latest MMOG, Star Trek Online, in a bit over a week, the state it goes live in will likely not be representative of the game in a few months. As such it's difficult to give a really fair round-up of the game, or any MMOG in general, because they change so drastically in such a rapid space of time. Perhaps because I played the Champions Online beta, I am approaching Cryptic's latest offering with a bit of a raised eyebrow. In its current state, Star Trek Online is a rather buggy mess that shows great promise but feels rushed and unpolished.
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- Joshua Meadows: I understand the frustration, but I think that’s taking the problem and going in the opposite extreme. Unlike the civil...
- Chris: Thank you… Sadly voices like ours are often hated. Sadly I actually hate the gay community and I am gay! I am not hip enough, skinny...
- Lord: Thank you for the well-worded post…now if only the message can get to the people who don’t want to be seen as supporters (usually...
- Joshua Meadows: Dagon, you simply repeated the same thing that Gman said — albeit in a more aggressive and less valid manner. I already addressed...
- Dagon: Well, I think you misunderstand the point Sterling is trying to make. He is saying it would be great if Drake was a homosexual because then...