Archive for February, 2010
Confirming their dedication to previous announcements, Ubisoft has recently said that the PC version of Assassin's Creed 2 will utilize their latest attempt at DRM, necessitating an always-on internet connection for the duration of your game time. Rock Paper Shotgun says that this is "open contempt for paying customers" and, frankly, I agree with them.
You may recall an article I wrote back in December regarding my experiences with getting Flower, an indie title by developer thatgamecompany available for download on the PlayStation Network, downloaded and installed on my then-new PS3. Last night I serendipitously got an email from someone who had the same problem as myself, who figured out a simple and rather ingenious way to get the game installed correctly.
It should be obvious to anyone who watches the news that, at least in the US, when it comes to how the public at large handles depictions of gratuitous violence or gratuitous sex, reactions usually vary wildly. We're used to violence on movies and television shows, to say nothing of the perpetual sport we as gamers partake in through gunning down criminals and generic "bad guys" through the course of any FPS or action game. We're "desensitized" to this, at least when our impetus is killing enemies in the name of a greater good, and most people don't really balk unless said killing is exceptionally graphic and excessive.
Global Agenda is one of a few new science fiction-themed MMOGs that have been announced recently. Developed by Hi-Rez Studios, the title blurs the line between FPS, MMOG and strategy game, delivering something that is a fun amalgam of the three even if it lacks a lot of the depth found in any one facet. As such, Hi-Rez has named their game a "spy-fi" MMOG.