Archive for May 2010
On Friday, the magical and revolutionary iPad was finally released internationally, arriving "down under" at 8 AM. Like a couple hundred others, I stood in line outside the Apple Store to buy one. Given my previous thoughts and commentary on the device, such an announcement may seem surprising. And yes, I went into the purchase unsure as to whether or not I would be keeping it or returning it in a few days, thinking it would be simply something shiny that I'd get tired of in a short amount of time.
Last week, Yahoo!'s Plugged In site ran an interview with Epic Games' president Mike Capps detailing why his company has decided to leave the PC platform and switch focus to console games. Inevitably, his claim of rampant piracy has been picked up on a number of news sites and thrown up as validation that PC gaming is somehow "dying."
Steam announced yesterday that they had partnered up with Prima, long the purveyor of official "strategy guides" for games like Mass Effect 2 and Prince of Persia, to offer downloadable versions of their guides through Valve's platform. At first glance I liked this idea a lot, but after buying one of them it seemed like a waste of money.
As you may have heard, yesterday Valve (mostly) met one of their rare scheduled dates and released the OS X version of their popular digital distribution client, Steam. While the move to OS X is certainly a welcome one, as it gives access to a subset of computer users often left out when it comes to games, Steam's arrival hasn't been completely graceful.
Last week Wolfire Games announced the "Humble Indie Bundle," a collection of five popular indie games packaged together under one price. The enticing factor was that you could choose to pay whatever you wanted for the package. One might think the lack of DRM coupled with the ability to get a number of stellar games for as little as a penny would mitigate the need to pirate the collection. But on a blog post to their site, one of the co-founders of Wolfire Games posted numbers indicating that he believes around 25% of direct downloads of the bundle are pirated.
No real surprise: the preliminary results of December's public solicitation over an R18+ classification for video games have started to come in; overwhelmingly, the public is in favour of introducing one. Last year the Minister for Home Affairs released the long-awaited discussion paper and gave Australian citizens and lobbyist groups the chance to voice their opinions on implementing a classification for games higher than the existing age-15 limit we have today. Even in February it was clear that the results would be firmly in the for-camp and although final numbers haven't been tabulated yet, so far only a small percentage of Australian citizens oppose the measure.
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- Joshua Meadows: I understand the frustration, but I think that’s taking the problem and going in the opposite extreme. Unlike the civil...
- Chris: Thank you… Sadly voices like ours are often hated. Sadly I actually hate the gay community and I am gay! I am not hip enough, skinny...
- Lord: Thank you for the well-worded post…now if only the message can get to the people who don’t want to be seen as supporters (usually...
- Joshua Meadows: Dagon, you simply repeated the same thing that Gman said — albeit in a more aggressive and less valid manner. I already addressed...
- Dagon: Well, I think you misunderstand the point Sterling is trying to make. He is saying it would be great if Drake was a homosexual because then...