Archive for 2010

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Piracy is not killing PC gaming
Piracy is not killing PC gaming

Last week, Yahoo!'s Plugged In site ran an interview with Epic Games' president Mike Capps detailing why his company has decided to leave the PC platform and switch focus to console games. Inevitably, his claim of rampant piracy has been picked up on a number of news sites and thrown up as validation that PC gaming is somehow "dying."

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23 May 2010
Prima Guides arrive on Steam, but why?
Prima Guides arrive on Steam, but why?

Steam announced yesterday that they had partnered up with Prima, long the purveyor of official "strategy guides" for games like Mass Effect 2 and Prince of Persia, to offer downloadable versions of their guides through Valve's platform. At first glance I liked this idea a lot, but after buying one of them it seemed like a waste of money.

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21 May 2010
Steam comes to OS X: a bit bumpy, but welcome nevertheless
Steam comes to OS X: a bit bumpy, but welcome nevertheless

As you may have heard, yesterday Valve (mostly) met one of their rare scheduled dates and released the OS X version of their popular digital distribution client, Steam. While the move to OS X is certainly a welcome one, as it gives access to a subset of computer users often left out when it comes to games, Steam's arrival hasn't been completely graceful.

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14 May 2010
Pay-what-you-want indie games bundle proves piracy is inevitable
Pay-what-you-want indie games bundle proves piracy is inevitable

Last week Wolfire Games announced the "Humble Indie Bundle," a collection of five popular indie games packaged together under one price. The enticing factor was that you could choose to pay whatever you wanted for the package. One might think the lack of DRM coupled with the ability to get a number of stellar games for as little as a penny would mitigate the need to pirate the collection. But on a blog post to their site, one of the co-founders of Wolfire Games posted numbers indicating that he believes around 25% of direct downloads of the bundle are pirated.

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11 May 2010
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98 percent of Australians support R18+ classification
98 percent of Australians support R18+ classification

No real surprise: the preliminary results of December's public solicitation over an R18+ classification for video games have started to come in; overwhelmingly, the public is in favour of introducing one. Last year the Minister for Home Affairs released the long-awaited discussion paper and gave Australian citizens and lobbyist groups the chance to voice their opinions on implementing a classification for games higher than the existing age-15 limit we have today. Even in February it was clear that the results would be firmly in the for-camp and although final numbers haven't been tabulated yet, so far only a small percentage of Australian citizens oppose the measure.

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10 May 2010
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Age of Conan introduces "offline levelling" system
Age of Conan introduces "offline levelling" system

Funcom has introduced an optional "offline character progression" tool in the latest update to Age of Conan. With this new toy, a player will accrue bonus levels every four days that can be applied to any of their characters over level 30. The bonus levels are granted regardless of whether or not a player even logs in once during that four-day period, but an active paid subscription is a requirement to get them in the first place. Once your character reaches max level, the bonus ones still sit in their progression pool and accrue normally, ready to be applied to a new character once it reaches 30.

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29 April 2010
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Experimentals
Experimentals

You may have noticed some rearrangements around here. First and foremost, I'm trying out running a banner ad up at the top of the website (and within the RSS feed). Knowing how this stuff works I am assuming that most of my readership is actively blocking them, but I tried to make the banner ad as unobtrusive as possible. This is just something temporary as an experiment; having worked at Yahoo! in the past I have a moral predisposition against internet advertising, so I'm only giving it a trial run for a month or two.

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26 April 2010
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