About: Joshua Meadows

Website: http://ctrlclick.com
Contact: joshua@ctrlclick.com

Biography: Joshua Meadows is a 25 year old writer who likes video games and hates biographies. He's originally from New York City and lives in Sydney, Australia with his Australian-born boyfriend. Previously a staff writer for GayGamer.net, he has also had articles featured on WoW.com and Massively. If you're only here for the pictures (perv!) you may find some in various states of inebriation or travel here.

Posts by Joshua Meadows:

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Are we getting meaner?
Are we getting meaner?

A post last week on MMOCrunch seems rather hand-in-hand with my entry last week about Love. In the entry, the author ruminates on his experiences in gaming communities and comes away with the feeling that, compared to five years ago, people in MMOGs and online games have gotten a lot more negative. While I agree [...]

6 October 2009
Love goes into alpha, proves internet full of jerks
Love goes into alpha, proves internet full of jerks

An upcoming MMOG title I have been looking forward to with a lot of glee is Love, the one-man-band game currently in development by Eskil Steenberg. Everything, from the game's engine to the graphics renderer to the AI, has been developed from scratch solely by Eskil, a pretty monumental achievement when you consider the small [...]

3 October 2009
Terrible game ideas: Lose/Lose
Terrible game ideas: Lose/Lose

"Lose/Lose, [is] a top-down shooter that generates aliens based on files in your computer; files that are permanently deleted when said aliens are killed." You read that right; each alien creature you kill corresponds to an actual file on your machine, which gets deleted at the same time you kill the monster. Gameplay itself is pretty identical to the classic shooter Galaga, but the risk of total system destruction via extended play is a M. Night Shyamalan-esque twist, I suppose.

1 October 2009
Review: BattleForge; Magic: the Gathering-inspired RTS
Review: BattleForge; Magic: the Gathering-inspired RTS

I have to confess, I'm a little addicted to this game. Although it originally came out in March, the game has mostly escaped my attention until it was recently listed by AMD as one of the titles ready for the upcoming release of DirectX 11. I saw it when it popped up on the New [...]

30 September 2009
We'll fix it after launch
We'll fix it after launch

September was a pretty packed month for MMOG launches; there were three bigger titles released as well as a revamped free-to-play game, on top of the myriad of tiny little patches and "hello worlds." With Champions Online rounding out towards the end of its first month, a lot of people have been re-examining their initial [...]

28 September 2009
Valve to appeal Left 4 Dead 2 Australian "ban"
Valve to appeal Left 4 Dead 2 Australian "ban"

Australia's Office of Film and Literature Classification has had a contentious history when it comes to handling violent video games. Unlike the United States' ESRB, video games require a mandatory rating before they're qualified for sale in this country and many of the more "adult" titles routinely come into problems when they skirt too close to the line. The most recent title to come under fire is Valve's gratuitous zombie action/thriller Left 4 Dead 2. Although the original was classified without incident, its sequel has been denied at present.

25 September 2009
Give me your tired, your poor, your internet connections
Give me your tired, your poor, your internet connections

Since leaving the US and moving to Australia last year, I've had to get used to a lot of differences between the two countries that I really didn't know about before I packed up: sitting in the front seat next to the driver when you get into a cab, being fourteen hours into the future compared to the rest of my family, the way the entirety of the Commonwealth pronounces fillet like "fill-it." Chief among my culture shock is how comparatively poor internet connectivity is here against what I was used to in the United States. Overall speeds tend to be pretty lackluster and latency is a huge issue, especially when playing online games and MMOGs.

22 September 2009
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