Joshua Meadows is a writer who likes video games and hates biographies. He's originally from New York City and lives in Sydney, Australia with his Australian-born boyfriend. Previously a staff writer for GayGamer.net, he has also had articles featured on WoW.com and Massively. He presently publishes an episodic sci-fi/fantasy series, Iyetra, which can be found here. If you're only here for the pictures (perv!) you may find some in various states of inebriation or travel here.
BioWare is again being questioned about the lack of same-sex love interests in the Mass Effect franchise. When 1UP writer Tracey John spoke with project lead Casey Hudson and BioWare head Ray Muzyka, she just wanted to know, in a game built so much around choice, why couldn't her female Shepard have a romance with the female quarian Tali'Zorah vas Neema. This is the paradox that studios like BioWare find themselves in: the more choices you give players, the higher expectations those players have that more and more diversity will be available as a choice.
When it comes to multiplayer death-match games, the typical goal is to avoid getting killed for as long as possible, taking out hostile players along the way. You run around closed maps collecting power ups and avoiding your enemies, sneaking up on them to kill them before they can kill you. Plain Sight, a new indie release by Beatnik Games (available now on Steam and other digital-distribution retailers), takes this traditional concept and twists it around to create an innovative experience– instead of avoiding death, the objective is to suicide yourself on your own terms in your own time.
Love is a MMOG that has piqued my curiosity ever since the first hints of its future existence began to trickle down the internet. Eskil Steenberg, the sole developer behind the procedurally-generated game, managed to release a full MMOG with a budget and time frame smaller than what takes teams of hundreds substantially more effort. While I am still meandering around the luscious and alien environment he has brought to life, preparing a more in-depth review of the title, Eskil graciously allowed me to give him a brief interview over email about the game he's created.
A Hooked Gamers editorial published last week and making the blog rounds today makes the claim that Ubisoft's always-on DRM plan, which I've discussed here already, is actually pretty cool or something. Through a rambling escapade of analogies and references to electrical plugs on planes and the 360's common red-ring-of-death, in the end the final judgement is that Ubisoft's DRM is both progressive and "ahead of its time."
R.U.S.E. is a upcoming RTS developed by Eugen Systems and published by Ubisoft. While a private beta has been under way for some time, Steam users were treated to a free open beta test earlier in March, continuing through until April 9th. Set in the time period of World War 2, R.U.S.E. takes the traditional RTS and gives it an interesting spin through the form of the eponymous "ruses," wildcards that allow a player to trick and deceive the enemy in a variety of ways.
Lt. Dan Choi, an individual who has inadvertently become the face of repealing Don't Ask, Don't Tell in the US, got arrested last week for an act of civil disobedience wherein he chained himself to the gates of the White House to draw attention to the issue. What started out with Choi apparently gatecrashing a Human Rights Campaign rally with Kathy Griffin ended with Choi marching to the front of the White House and handcuffing himself to the fence. He was arrested, along with the co-chair of GetEqual, Robin McGehee, and Cpt. Jim Pietrangelo (who had also chained himself alongside Choi). What had begun as a photo op for HRC got hijacked by Choi and, tellingly, HRC refused to get themselves involved.
Long has the stereotype of the "gamer" crowd been one of lonely, overweight nerds living in the basements of their parents, with no social contact with the outside world beyond virtual interactions in video games. One company with a clear aim to capitalize on this perception is GameCrush, who have announced that they're creating a new service which hooks said depressed, isolated gamers up with "PlayDates" in the form of supposed hot women who just want to game, man.