<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ctrlclick.com &#187; reviews</title>
	<atom:link href="http://ctrlclick.com/category/reviews/feed/" rel="self" type="application/rss+xml" />
	<link>http://ctrlclick.com</link>
	<description></description>
	<lastBuildDate>Sun, 01 Jan 2012 21:45:22 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>The state of iPad gaming, or: Joshua plays FarmVille</title>
		<link>http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/</link>
		<comments>http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 23:56:39 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[ipad games]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1967</guid>
		<description><![CDATA[This past week I began looking through the iTunes sales charts and review websites to check in on what iPad games were popular and how well they ran on my device. The same staples of the iPhone are still in place on the iPad: tower defence games and turn-based strategy titles really excel on the iPad where pin-point precision and accuracy aren't needed for a great experience. What I found most surprising, however, was the level of depth on the iPad versions of titles. It has nothing to do with screen real estate, either: iPhone games give you a sense that you're really playing a short, mobile experience, while iPad games are generally much longer, more polished and have a far more epic "feel" to them.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/">The state of iPad gaming, or: Joshua plays FarmVille</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2010/05/where-joshua-buys-an-ipad/' rel='bookmark' title='Where Joshua buys an iPad'>Where Joshua buys an iPad</a></li>
<li><a href='http://ctrlclick.com/2010/01/apple-announcement-the-ipad-and-you/' rel='bookmark' title='Apple announcement: the iPad and you'>Apple announcement: the iPad and you</a></li>
<li><a href='http://ctrlclick.com/2009/10/missing-the-point-why-we-need-more-lgbt-visibility-in-gaming/' rel='bookmark' title='Missing the point: why we need more LGBT visibility in gaming'>Missing the point: why we need more LGBT visibility in gaming</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Review: Plain Sight</title>
		<link>http://ctrlclick.com/2010/04/review-plain-sight/</link>
		<comments>http://ctrlclick.com/2010/04/review-plain-sight/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 12:38:15 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[beatnik games]]></category>
		<category><![CDATA[death-match]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[plain sight]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1557</guid>
		<description><![CDATA[When it comes to multiplayer death-match games, the typical goal is to avoid getting killed for as long as possible, taking out hostile players along the way. You run around closed maps collecting power ups and avoiding your enemies, sneaking up on them to kill them before they can kill you. <a href="http://www.plainsightgame.com/">Plain Sight</a>, a new indie release by Beatnik Games (available now on <a href="http://store.steampowered.com/app/49900/">Steam</a> and <a href="http://plainsightgame.com/index.php/plainsight/store/">other</a> digital-distribution retailers), takes this traditional concept and twists it around to create an innovative experience-- instead of avoiding death, the objective is to suicide yourself on your own terms in your own time.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/04/review-plain-sight/">Review: Plain Sight</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2009/11/review-eliminate-pro-brings-multiplayer-fps-action-to-the-iphone/' rel='bookmark' title='Review: Eliminate Pro brings multiplayer FPS action to the iPhone'>Review: Eliminate Pro brings multiplayer FPS action to the iPhone</a></li>
<li><a href='http://ctrlclick.com/2009/04/the-path/' rel='bookmark' title='Review: The Path'>Review: The Path</a></li>
<li><a href='http://ctrlclick.com/2009/05/atmosphir/' rel='bookmark' title='Review: Atmosphir'>Review: Atmosphir</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2010/04/review-plain-sight/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Global Agenda</title>
		<link>http://ctrlclick.com/2010/02/review-global-agenda/</link>
		<comments>http://ctrlclick.com/2010/02/review-global-agenda/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 13:22:25 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[global agenda]]></category>
		<category><![CDATA[hi-rez studios]]></category>
		<category><![CDATA[MMOGs]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1396</guid>
		<description><![CDATA[<a href="http://www.globalagendagame.com/">Global Agenda</a> is one of a few new science fiction-themed MMOGs that have been announced recently. Developed by Hi-Rez Studios, the title <a href="http://forum.globalagendagame.com/gablog/index.php/2010/01/18/global-agenda-launch-trailer/">blurs the line</a> between FPS, MMOG and strategy game, delivering something that is a fun amalgam of the three even if it lacks a lot of the depth found in any one facet. As such, Hi-Rez has named their game a "spy-fi" MMOG.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/02/review-global-agenda/">Review: Global Agenda</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2010/04/review-plain-sight/' rel='bookmark' title='Review: Plain Sight'>Review: Plain Sight</a></li>
<li><a href='http://ctrlclick.com/2010/02/wheres-the-box/' rel='bookmark' title='Where&#039;s the box?'>Where&#039;s the box?</a></li>
<li><a href='http://ctrlclick.com/2009/08/champions-online/' rel='bookmark' title='Review: Champions Online'>Review: Champions Online</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2010/02/review-global-agenda/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Review: Bayonetta</title>
		<link>http://ctrlclick.com/2010/01/review-bayonetta/</link>
		<comments>http://ctrlclick.com/2010/01/review-bayonetta/#comments</comments>
		<pubDate>Tue, 12 Jan 2010 14:00:12 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bayonetta]]></category>
		<category><![CDATA[platinum games]]></category>
		<category><![CDATA[ps]]></category>
		<category><![CDATA[sega]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1357</guid>
		<description><![CDATA[Bayonetta has rode at the front of a steady wave of hype for months; getting a <a href="http://www.computerandvideogames.com/article.php?id=225765">prestigious 40/40</a> (at least for the Xbox 360 version) from Famitsu, it was intriguing to see if the game itself would really live up to the buzz perpetuated by its <a href="http://kotaku.com/5388353/uncover-these-covered-bayonetta-ads">oversexed</a> and over-the-top <a href="http://www.joystiq.com/2008/05/15/platinum-games-introduces-bayonetta/">advertising</a> budget. There's no denying that Bayonetta is a visual feast for any heterosexuals who have a fetish for Amazonian women with <a href="http://kotaku.com/5393196/here-let-some-guy-fix-bayonetta">mismatched bodily proportions</a>, but I was a little incredulous as to whether or not there would be any substance in the game itself for those of us who aren't playing it just to see Bayonetta take off her <a href="http://www.joystiq.com/2009/12/18/bayonetta-trailer-invents-unsettling-new-term-hair-moves/">hair suit</a>.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/01/review-bayonetta/">Review: Bayonetta</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2009/04/the-path/' rel='bookmark' title='Review: The Path'>Review: The Path</a></li>
<li><a href='http://ctrlclick.com/2009/05/atmosphir/' rel='bookmark' title='Review: Atmosphir'>Review: Atmosphir</a></li>
<li><a href='http://ctrlclick.com/2009/12/review-the-void/' rel='bookmark' title='Review: The Void'>Review: The Void</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2010/01/review-bayonetta/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Review: The Void</title>
		<link>http://ctrlclick.com/2009/12/review-the-void/</link>
		<comments>http://ctrlclick.com/2009/12/review-the-void/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 12:58:17 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[death]]></category>
		<category><![CDATA[FPS]]></category>
		<category><![CDATA[horror]]></category>
		<category><![CDATA[ice-pick lodge]]></category>
		<category><![CDATA[lympha]]></category>
		<category><![CDATA[nerva]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[the void]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1249</guid>
		<description><![CDATA[<a href="http://www.tension-game.com/index_en.php">The Void</a> is an atmospheric action/adventure game by Russian developer Ice-Pick Lodge. In the game you play the role of a lost soul that has arrived in the Void after death; the Void is a purgatory-like existence between living and absolute death, and as a soul you roam through surrealistic zones on a quest to eventually regain your living existence and return to the real world.<p>

Continue reading: <em><a href="http://ctrlclick.com/2009/12/review-the-void/">Review: The Void</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2010/01/on-feminine-representation-in-the-void/' rel='bookmark' title='On feminine representation in &#039;The Void&#039;'>On feminine representation in &#039;The Void&#039;</a></li>
<li><a href='http://ctrlclick.com/2009/04/the-path/' rel='bookmark' title='Review: The Path'>Review: The Path</a></li>
<li><a href='http://ctrlclick.com/2009/03/mirrors-edge/' rel='bookmark' title='Review: Mirror&#039;s Edge'>Review: Mirror&#039;s Edge</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2009/12/review-the-void/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Review: James Cameron&#039;s Avatar: The Game</title>
		<link>http://ctrlclick.com/2009/12/review-james-camerons-avatar-the-game/</link>
		<comments>http://ctrlclick.com/2009/12/review-james-camerons-avatar-the-game/#comments</comments>
		<pubDate>Wed, 02 Dec 2009 22:55:23 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[james cameron]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[movie games]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=670</guid>
		<description><![CDATA[Video games based on movies are often a disappointing affair, on par with movies based on video games or movies based on almost every book. The mediums themselves are so disparate with such stark divisions between them that finding a common method of telling the same story often leads to failure-- movies are presentations where we're a spectator, watching as things flow past; games are inherently interactive to a necessary degree, and a game that divorced itself from this interactivity would be as absurd as a movie that expected the audience to control where the film goes. The problem is that so often, attempts to bridge the gap between these constructs fall flat, less an emulation and more like a sad copy.<p>

Continue reading: <em><a href="http://ctrlclick.com/2009/12/review-james-camerons-avatar-the-game/">Review: James Cameron&#039;s Avatar: The Game</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2009/04/the-path/' rel='bookmark' title='Review: The Path'>Review: The Path</a></li>
<li><a href='http://ctrlclick.com/2009/05/atmosphir/' rel='bookmark' title='Review: Atmosphir'>Review: Atmosphir</a></li>
<li><a href='http://ctrlclick.com/2009/12/review-the-void/' rel='bookmark' title='Review: The Void'>Review: The Void</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2009/12/review-james-camerons-avatar-the-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Dragon Age: Origins</title>
		<link>http://ctrlclick.com/2009/11/review-dragon-age-origins/</link>
		<comments>http://ctrlclick.com/2009/11/review-dragon-age-origins/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 14:05:09 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[dragon age origins]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=584</guid>
		<description><![CDATA[BioWare is a developer with an extensive history in roleplaying games. One of their earliest titles, Baldur's Gate, is often lauded as revitalizing the computer RPG genre entirely as well as introducing the Advanced Dungeons &#038; Dragons ruleset to an audience that had never been exposed to it. When their 2007 sci-fi RPG Mass Effect was released on the Xbox 360, it had <a href="http://kotaku.com/332422/mass-effect-affects-massive-sales">amassed a million</a> in worldwide sales in its first three weeks. Dragon Age: Origins is BioWare's latest release, returning to their roots as fantasy aficionados after their forays into science fiction.<p>

Continue reading: <em><a href="http://ctrlclick.com/2009/11/review-dragon-age-origins/">Review: Dragon Age: Origins</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

You may also be interested in<ol>
<li><a href='http://ctrlclick.com/2009/11/dragon-age-origins-and-moral-choices-a-redux/' rel='bookmark' title='Dragon Age: Origins and moral choices, a redux'>Dragon Age: Origins and moral choices, a redux</a></li>
<li><a href='http://ctrlclick.com/2010/03/mac-gamers-seemingly-forgotten-re-dragon-age-origins-awakening/' rel='bookmark' title='Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening'>Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening</a></li>
<li><a href='http://ctrlclick.com/2009/10/dragon-age-origins-will-have-possiblity-for-a-gay-sex-interest/' rel='bookmark' title='Dragon Age: Origins will have possiblity for a gay sex interest'>Dragon Age: Origins will have possiblity for a gay sex interest</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2009/11/review-dragon-age-origins/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>
<!-- WP Super Cache is installed but broken. The path to wp-cache-phase1.php in wp-content/advanced-cache.php must be fixed! -->
