Archive for the ‘screenshots’ Category
Global Agenda is one of a few new science fiction-themed MMOGs that have been announced recently. Developed by Hi-Rez Studios, the title blurs the line between FPS, MMOG and strategy game, delivering something that is a fun amalgam of the three even if it lacks a lot of the depth found in any one facet. As such, Hi-Rez has named their game a "spy-fi" MMOG.
Given the organic, ever-evolving nature of MMOGs these days, the line between alpha, beta, open beta and release are blurring moreso than in usual titles. Even though Cryptic will be releasing its latest MMOG, Star Trek Online, in a bit over a week, the state it goes live in will likely not be representative of the game in a few months. As such it's difficult to give a really fair round-up of the game, or any MMOG in general, because they change so drastically in such a rapid space of time. Perhaps because I played the Champions Online beta, I am approaching Cryptic's latest offering with a bit of a raised eyebrow. In its current state, Star Trek Online is a rather buggy mess that shows great promise but feels rushed and unpolished.
The Void is an atmospheric action/adventure game by Russian developer Ice-Pick Lodge. In the game you play the role of a lost soul that has arrived in the Void after death; the Void is a purgatory-like existence between living and absolute death, and as a soul you roam through surrealistic zones on a quest to eventually regain your living existence and return to the real world.
World of Warcraft is the 300-pound gorilla at the top of the MMOG pyramid; seeing the oodles of cash being raked in by Blizzard, most other developers are understandably interested in getting a piece of the same pie. Allods Online is an upcoming free-to-play MMOG from Russian developer Astrum Online Entertainment; at first glance it would be easy to dismiss Allods as yet another carbon-copy of WoW. But Allods has some strong originality going for it that could present it as a compelling AAA title once it gets its Western release.
Video games based on movies are often a disappointing affair, on par with movies based on video games or movies based on almost every book. The mediums themselves are so disparate with such stark divisions between them that finding a common method of telling the same story often leads to failure– movies are presentations where we're a spectator, watching as things flow past; games are inherently interactive to a necessary degree, and a game that divorced itself from this interactivity would be as absurd as a movie that expected the audience to control where the film goes. The problem is that so often, attempts to bridge the gap between these constructs fall flat, less an emulation and more like a sad copy.
BioWare is a developer with an extensive history in roleplaying games. One of their earliest titles, Baldur's Gate, is often lauded as revitalizing the computer RPG genre entirely as well as introducing the Advanced Dungeons & Dragons ruleset to an audience that had never been exposed to it. When their 2007 sci-fi RPG Mass Effect was released on the Xbox 360, it had amassed a million in worldwide sales in its first three weeks. Dragon Age: Origins is BioWare's latest release, returning to their roots as fantasy aficionados after their forays into science fiction.
The current MMOG landscape is monopolized by orcs-and-wizards RPGs, so when a developer comes up with something outside that mold I'm always excited. Battleswarm: Field of Honor, a hybrid multiplayer FPS/RTS being developed in part by Atari co-founder Nolan Bushnell through Reality Gap, started its open beta on Tuesday. You need keys to get into [...]