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	<title>ctrlclick.com &#187; screenshots</title>
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		<title>Flashpoints, or how I learned to like The Old Republic</title>
		<link>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/</link>
		<comments>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 14:13:58 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2105</guid>
		<description><![CDATA[I didn't really have high hopes for BioWare's foray into the crowded MMOG field — I've consistently tried out most releases since <em>WoW</em> came out so many millions of players ago and the results have ranged from interesting to boring, but never long-lasting. It wasn't that <em>SWTOR</em> itself was particularly bad, but if it hadn't been for the discovery of Flashpoints shortly after leaving the starting area I might have walked away from the game thinking it nothing more than pretty cut-scenes framing "kill ten rats" quests.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/">Flashpoints, or how I learned to like The Old Republic</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2010/01/beta-impressions-star-trek-online/' rel='bookmark' title='Beta impressions: Star Trek Online'>Beta impressions: Star Trek Online</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Duke Nukem Forever, or how the gaming industry has finally finished puberty</title>
		<link>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/</link>
		<comments>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 13:10:46 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[introspection]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[offensive]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2080</guid>
		<description><![CDATA[At its heart, <em>Duke Nukem Forever</em> is a first person shooter that basks in its own heritage, more interested in reminding the player of how awesome Duke is — and by extension, the series itself — rather than providing any <em>new</em> reason to think so. "I'm amazing because I think I am" is the motto of 2011's Duke, and Gearbox's implementation seems more interested in being offensive for the sake of it than for any sense of funny.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/">Duke Nukem Forever, or how the gaming industry has finally finished puberty</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/10/missing-the-point-why-we-need-more-lgbt-visibility-in-gaming/' rel='bookmark' title='Missing the point: why we need more LGBT visibility in gaming'>Missing the point: why we need more LGBT visibility in gaming</a></li>
<li><a href='http://ctrlclick.com/2009/12/face-of-mankind-mmog-finally-gets-a-release/' rel='bookmark' title='Face of Mankind MMOG finally gets a release'>Face of Mankind MMOG finally gets a release</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ruminating on &quot;League of Legends&quot;</title>
		<link>http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/</link>
		<comments>http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/#comments</comments>
		<pubDate>Tue, 03 May 2011 20:36:41 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[opinion]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2065</guid>
		<description><![CDATA[The "Defence of the Ancients" genre has exploded in recent history, inspired in part by highly successful spin-off titles such as <a href="http://www.leagueoflegends.com/">League of Legends</a>. In turn developed by some of the people involved in the original Warcraft 3 custom map, "LoL" has won a number of prestigious awards and boasts a userbase in the millions. I first tested a review beta of it back in September 2009 and while my initial impressions were <a href="http://gaygamer.net/2009/09/preview_league_of_legends_mult.html">not at all favourable</a>, a few months ago I started playing it again out of curiosity at its immense success given the lacklustre experience I had originally.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/">Ruminating on &#034;League of Legends&#034;</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2010/01/beta-impressions-star-trek-online/' rel='bookmark' title='Beta impressions: Star Trek Online'>Beta impressions: Star Trek Online</a></li>
</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Citadel raises the bar for iOS videogames</title>
		<link>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/</link>
		<comments>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 09:47:27 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[epic citadel]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[project sword]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[unreal engine]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2028</guid>
		<description><![CDATA[Epic Games' Unreal Engine has been the backbone for a ridiculous number of titles. At Apple's music event Wednesday, they announced an upcoming action-RPG titled <em>Project Sword</em> that would finally put Vice President Mark Rein's <a href="http://venturebeat.com/2010/01/27/epic-games-mark-rein-thinks-ipad-has-performance-to-run-cool-3-d-games-video/">comments</a> that devices like the iPad had the same graphics capabilities as consoles to the test. Epic has certainly had a lot of nice things to say for the iPad, calling it the "<a href="http://www.computerandvideogames.com/article.php?id=253871">console of the future</a>," but until now it's been hard to see them quantify that comment with concrete examples.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/">Epic Citadel raises the bar for iOS videogames</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ctrlclick.com/wordpress/wp-content/uploads/2010/09/epic-citadel.flv" length="12991219" type="video/x-flv" />
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		<item>
		<title>Prima Guides arrive on Steam, but why?</title>
		<link>http://ctrlclick.com/2010/05/prima-guides-arrive-on-steam-but-why/</link>
		<comments>http://ctrlclick.com/2010/05/prima-guides-arrive-on-steam-but-why/#comments</comments>
		<pubDate>Fri, 21 May 2010 13:42:41 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[dragon age]]></category>
		<category><![CDATA[dragon age origins]]></category>
		<category><![CDATA[game guide]]></category>
		<category><![CDATA[prima]]></category>
		<category><![CDATA[prima games]]></category>
		<category><![CDATA[prima guides]]></category>
		<category><![CDATA[steam]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1885</guid>
		<description><![CDATA[Steam <a href="http://kotaku.com/5543956/no-one-has-to-know-youre-using-strategy-guides-on-steam">announced</a> yesterday that they had partnered up with <a href="http://www.primagames.com/">Prima</a>, long the purveyor of official "strategy guides" for games like <a href="http://www.primagames.com/guides/display.php?isbn=9780307467065"><em>Mass Effect 2</em></a> and <a href="http://www.primagames.com/guides/display.php?isbn=9780761560432"><em>Prince of Persia</em></a>, to offer downloadable versions of their guides through Valve's platform. At first glance I liked this idea a lot, but after buying one of them it seemed like a waste of money.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/05/prima-guides-arrive-on-steam-but-why/">Prima Guides arrive on Steam, but why?</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Quickie: drone</title>
		<link>http://ctrlclick.com/2010/04/quickie-drone/</link>
		<comments>http://ctrlclick.com/2010/04/quickie-drone/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 08:38:59 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[david wilson]]></category>
		<category><![CDATA[drone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[top-down]]></category>
		<category><![CDATA[tower defence]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1628</guid>
		<description><![CDATA[<em><a href="http://dwwilson.info/?page_id=14">drone</a></em> is a short freebie game by David Wilson. Mixing ideas, <em>drone</em> is a hybrid top-down shooter combined with a tower defence game in a way that works really well. Your character is a little sprite, the titular "drone," who has to kill enemies to collect money-- this money is used to finance the weapons and ammo you need to go on and kill bigger and badder enemies. However, there's more than one way to play the game.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/04/quickie-drone/">Quickie: drone</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Review: Plain Sight</title>
		<link>http://ctrlclick.com/2010/04/review-plain-sight/</link>
		<comments>http://ctrlclick.com/2010/04/review-plain-sight/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 12:38:15 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[beatnik games]]></category>
		<category><![CDATA[death-match]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[plain sight]]></category>
		<category><![CDATA[robots]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1557</guid>
		<description><![CDATA[When it comes to multiplayer death-match games, the typical goal is to avoid getting killed for as long as possible, taking out hostile players along the way. You run around closed maps collecting power ups and avoiding your enemies, sneaking up on them to kill them before they can kill you. <a href="http://www.plainsightgame.com/">Plain Sight</a>, a new indie release by Beatnik Games (available now on <a href="http://store.steampowered.com/app/49900/">Steam</a> and <a href="http://plainsightgame.com/index.php/plainsight/store/">other</a> digital-distribution retailers), takes this traditional concept and twists it around to create an innovative experience-- instead of avoiding death, the objective is to suicide yourself on your own terms in your own time.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/04/review-plain-sight/">Review: Plain Sight</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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