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		<title>Epic Citadel raises the bar for iOS videogames</title>
		<link>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/</link>
		<comments>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 09:47:27 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[epic citadel]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[project sword]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[unreal engine]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2028</guid>
		<description><![CDATA[Epic Games' Unreal Engine has been the backbone for a ridiculous number of titles. At Apple's music event Wednesday, they announced an upcoming action-RPG titled <em>Project Sword</em> that would finally put Vice President Mark Rein's <a href="http://venturebeat.com/2010/01/27/epic-games-mark-rein-thinks-ipad-has-performance-to-run-cool-3-d-games-video/">comments</a> that devices like the iPad had the same graphics capabilities as consoles to the test. Epic has certainly had a lot of nice things to say for the iPad, calling it the "<a href="http://www.computerandvideogames.com/article.php?id=253871">console of the future</a>," but until now it's been hard to see them quantify that comment with concrete examples.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/">Epic Citadel raises the bar for iOS videogames</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2010/01/apple-announcement-the-ipad-and-you/' rel='bookmark' title='Apple announcement: the iPad and you'>Apple announcement: the iPad and you</a></li>
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</ol>]]></description>
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		<title>Quickie: drone</title>
		<link>http://ctrlclick.com/2010/04/quickie-drone/</link>
		<comments>http://ctrlclick.com/2010/04/quickie-drone/#comments</comments>
		<pubDate>Sun, 11 Apr 2010 08:38:59 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[david wilson]]></category>
		<category><![CDATA[drone]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[RTS]]></category>
		<category><![CDATA[top-down]]></category>
		<category><![CDATA[tower defence]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1628</guid>
		<description><![CDATA[<em><a href="http://dwwilson.info/?page_id=14">drone</a></em> is a short freebie game by David Wilson. Mixing ideas, <em>drone</em> is a hybrid top-down shooter combined with a tower defence game in a way that works really well. Your character is a little sprite, the titular "drone," who has to kill enemies to collect money-- this money is used to finance the weapons and ammo you need to go on and kill bigger and badder enemies. However, there's more than one way to play the game.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/04/quickie-drone/">Quickie: drone</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/09/battleswarm-field-of-honor-starts-open-beta/' rel='bookmark' title='Battleswarm: Field of Honor starts open beta'>Battleswarm: Field of Honor starts open beta</a></li>
</ol>]]></description>
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		<title>On feminine representation in &#039;The Void&#039;</title>
		<link>http://ctrlclick.com/2010/01/on-feminine-representation-in-the-void/</link>
		<comments>http://ctrlclick.com/2010/01/on-feminine-representation-in-the-void/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 15:47:47 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[introspection]]></category>
		<category><![CDATA[shutterbugs]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[ice-pick lodge]]></category>
		<category><![CDATA[sexism]]></category>
		<category><![CDATA[the void]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1310</guid>
		<description><![CDATA[After reading a review of The Void that accused the game of being sexist against women, I decided to dig further and explain why I feel such a comment is way off the mark. Any players drawn to the game by the promise of virtual characters would be disappointed in just how non-sexual the game actually is, and the realization that all the nudity has a point. <strong>Warning</strong>, there's a lot of NSFW content herein.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/01/on-feminine-representation-in-the-void/">On feminine representation in &#039;The Void&#039;</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/03/mirrors-edge/' rel='bookmark' title='Review: Mirror&#039;s Edge'>Review: Mirror&#039;s Edge</a></li>
</ol>]]></description>
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		<slash:comments>7</slash:comments>
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		<title>I got so much space now, I got a whole house</title>
		<link>http://ctrlclick.com/2009/08/i-got-so-much-space-now-i-got-a-whole-house/</link>
		<comments>http://ctrlclick.com/2009/08/i-got-so-much-space-now-i-got-a-whole-house/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 09:44:23 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[introspection]]></category>
		<category><![CDATA[shutterbugs]]></category>
		<category><![CDATA[the daily things]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[finale]]></category>
		<category><![CDATA[linden lab]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sector 7]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=177</guid>
		<description><![CDATA[Over the weekend I made good on my decision to close down my business venture within Second Life. After setting all my products for free during the last couple of days, I held an impromptu gathering of people for some quick words and the catastrophic destruction of the sim that I realized was almost a [...]<p>

Continue reading: <em><a href="http://ctrlclick.com/2009/08/i-got-so-much-space-now-i-got-a-whole-house/">I got so much space now, I got a whole house</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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