Archive for the ‘virtual worlds/video games’ Category

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Assassin's Creed 2 will require constant internet connection on PC
Assassin's Creed 2 will require constant internet connection on PC

Confirming their dedication to previous announcements, Ubisoft has recently said that the PC version of Assassin's Creed 2 will utilize their latest attempt at DRM, necessitating an always-on internet connection for the duration of your game time. Rock Paper Shotgun says that this is "open contempt for paying customers" and, frankly, I agree with them.

19 February 2010 · By: Joshua Meadows
PSA: A Fix For Flower's PS3 Error #80029564
PSA: A Fix For Flower's PS3 Error #80029564

You may recall an article I wrote back in December regarding my experiences with getting Flower, an indie title by developer thatgamecompany available for download on the PlayStation Network, downloaded and installed on my then-new PS3. Last night I serendipitously got an email from someone who had the same problem as myself, who figured out a simple and rather ingenious way to get the game installed correctly.

15 February 2010 · By: Joshua Meadows
The difference between sex and violence in video games
The difference between sex and violence in video games

It should be obvious to anyone who watches the news that, at least in the US, when it comes to how the public at large handles depictions of gratuitous violence or gratuitous sex, reactions usually vary wildly. We're used to violence on movies and television shows, to say nothing of the perpetual sport we as gamers partake in through gunning down criminals and generic "bad guys" through the course of any FPS or action game. We're "desensitized" to this, at least when our impetus is killing enemies in the name of a greater good, and most people don't really balk unless said killing is exceptionally graphic and excessive.

8 February 2010 · By: Joshua Meadows
Review: Global Agenda
Review: Global Agenda

Global Agenda is one of a few new science fiction-themed MMOGs that have been announced recently. Developed by Hi-Rez Studios, the title blurs the line between FPS, MMOG and strategy game, delivering something that is a fun amalgam of the three even if it lacks a lot of the depth found in any one facet. As such, Hi-Rez has named their game a "spy-fi" MMOG.

5 February 2010 · By: Joshua Meadows
Bad experiences reported by OnLive beta testers
Bad experiences reported by OnLive beta testers

When the OnLive service was announced last year it basically promised implausible miracles– if you had a crappy computer or a netbook, you wouldn't have to worry about upgrading your computer to something more promising in order to play Crysis on its highest settings. While beta testers are under a strict NDA not to tell anyone about their experiences, Ryan Shrout from PC Perspective obtained access through slightly illicit means and wrote a rather scathing critique of the service last week.

25 January 2010 · By: Joshua Meadows
Beta impressions: Star Trek Online
Beta impressions: Star Trek Online

Given the organic, ever-evolving nature of MMOGs these days, the line between alpha, beta, open beta and release are blurring moreso than in usual titles. Even though Cryptic will be releasing its latest MMOG, Star Trek Online, in a bit over a week, the state it goes live in will likely not be representative of the game in a few months. As such it's difficult to give a really fair round-up of the game, or any MMOG in general, because they change so drastically in such a rapid space of time. Perhaps because I played the Champions Online beta, I am approaching Cryptic's latest offering with a bit of a raised eyebrow. In its current state, Star Trek Online is a rather buggy mess that shows great promise but feels rushed and unpolished.

21 January 2010 · By: Joshua Meadows
What happened to the dream of episodic content?
What happened to the dream of episodic content?

When Half Life 2: Episode One was announced, it was with the promise of things will be different this time. Fans, many of whom remembered all too well the bizarre turmoil of delay after delay for Half Life 2, were afraid of waiting another six years for the third segment of the series, and the phrase 'Episode One' conjured with it all manner of ethereal promises: chief among them being "faster releases and cheaper games." In practice, however, this hasn't been the case, and increasingly, it's looking as if Half Life 2: 'Episodes' will have taken the same amount of time to go to shelves as it took for Half Life 2 in the first place, but with a total game playtime a fraction of the length of Half Life 2.

19 January 2010 · By: Joshua Meadows
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