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	<title>ctrlclick.com &#187; virtual worlds/video games</title>
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		<title>Jim Sterling reminds us how good gays behave [UPDATE] With response</title>
		<link>http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/</link>
		<comments>http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/#comments</comments>
		<pubDate>Sat, 31 Dec 2011 19:36:28 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[destructoid]]></category>
		<category><![CDATA[gay identity]]></category>
		<category><![CDATA[homophobia]]></category>
		<category><![CDATA[jim sterling]]></category>
		<category><![CDATA[LGBT]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2111</guid>
		<description><![CDATA[I do not like Jim Sterling. This isn't anything I'd really classify as a recent or sudden discovery, but rather — much like with 4chan trolls in general — something I prefer not to talk about much because Jim Sterling is the sort of individual who thrives on negative feedback, seeking to inspire as much of it as he can to validate some stylised image of himself as a Disaffected Internet Cool Kid. As a regular writer for Destructoid (amongst other places) he typifies the mentality that makes most people think of immature, greasy basement dwellers when "gamer" is said out loud.<p>

Continue reading: <em><a href="http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/">Jim Sterling reminds us how good gays behave [UPDATE] With response</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/12/frustrations-with-psn/' rel='bookmark' title='Frustrations with PSN [UPDATE] There&#039;s a fix!'>Frustrations with PSN [UPDATE] There&#039;s a fix!</a></li>
<li><a href='http://ctrlclick.com/2010/01/future-ubisoft-games-to-require-constant-online-connectivity-update/' rel='bookmark' title='Future Ubisoft games to require constant online connectivity? [UPDATE]'>Future Ubisoft games to require constant online connectivity? [UPDATE]</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2012/01/jim-sterling-reminds-us-how-good-gays-behave/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Flashpoints, or how I learned to like The Old Republic</title>
		<link>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/</link>
		<comments>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 14:13:58 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[bioware]]></category>
		<category><![CDATA[MMOGs]]></category>
		<category><![CDATA[star wars]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[the old republic]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2105</guid>
		<description><![CDATA[I didn't really have high hopes for BioWare's foray into the crowded MMOG field — I've consistently tried out most releases since <em>WoW</em> came out so many millions of players ago and the results have ranged from interesting to boring, but never long-lasting. It wasn't that <em>SWTOR</em> itself was particularly bad, but if it hadn't been for the discovery of Flashpoints shortly after leaving the starting area I might have walked away from the game thinking it nothing more than pretty cut-scenes framing "kill ten rats" quests.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/">Flashpoints, or how I learned to like The Old Republic</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/08/champions-online/' rel='bookmark' title='Review: Champions Online'>Review: Champions Online</a></li>
<li><a href='http://ctrlclick.com/2009/11/review-dragon-age-origins/' rel='bookmark' title='Review: Dragon Age: Origins'>Review: Dragon Age: Origins</a></li>
<li><a href='http://ctrlclick.com/2010/01/beta-impressions-star-trek-online/' rel='bookmark' title='Beta impressions: Star Trek Online'>Beta impressions: Star Trek Online</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2011/12/flashpoints-or-how-i-learned-to-like-the-old-republic/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Capcom&#039;s latest attempt at dissuading customers from buying its games</title>
		<link>http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/</link>
		<comments>http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/#comments</comments>
		<pubDate>Sat, 02 Jul 2011 22:47:50 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[resident evil]]></category>
		<category><![CDATA[securom]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2090</guid>
		<description><![CDATA[Ever willing to push the bar when it comes to new innovations in dispelling the sort of feelings traditionally associated with that activity known as <em>gaming</em>, publishers are going to great lengths to attach chains to legitimate purchases in the misguided (and overwhelmingly <a href="http://www.gamepolitics.com/2011/05/11/spiderweb-software-how-fight-piracy">unsupported</a>) notion that it will prevent piracy. <a href="http://torrentfreak.com/used-video-games-market-more-damaging-than-piracy-110518/">Almost as terrifying</a> to publishers as piracy is the used-game industry, and to this end more and more are including one-time use codes for significant pieces of content that are only available to second-hand buyers if they pony over twenty bucks for new keys. With this in mind, seemingly, Capcom has released a title for the Nintendo 3DS, Resident Evil: Mercenaries 3D, which has <a href="http://dvice.com/archives/2011/06/capcom-tries-to.php">its own innovative twist</a> on the DRM schemes of yore: the cartridge contains a single saved game file which cannot be reset or deleted, locking the player to a single route of progression through the game.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/">Capcom&#039;s latest attempt at dissuading customers from buying its games</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2010/03/does-buying-game-gold-make-you-a-horrible-person/' rel='bookmark' title='Does buying game gold make you a horrible person?'>Does buying game gold make you a horrible person?</a></li>
<li><a href='http://ctrlclick.com/2009/08/free-content-patch-invasive-advertising-in-video-games/' rel='bookmark' title='Free content patch: invasive advertising in video games'>Free content patch: invasive advertising in video games</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2011/07/capcoms-latest-attempt-at-dissuading-customers-from-buying-its-games/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Duke Nukem Forever, or how the gaming industry has finally finished puberty</title>
		<link>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/</link>
		<comments>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/#comments</comments>
		<pubDate>Tue, 14 Jun 2011 13:10:46 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[introspection]]></category>
		<category><![CDATA[proselytizing]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[commentary]]></category>
		<category><![CDATA[duke nukem]]></category>
		<category><![CDATA[offensive]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2080</guid>
		<description><![CDATA[At its heart, <em>Duke Nukem Forever</em> is a first person shooter that basks in its own heritage, more interested in reminding the player of how awesome Duke is — and by extension, the series itself — rather than providing any <em>new</em> reason to think so. "I'm amazing because I think I am" is the motto of 2011's Duke, and Gearbox's implementation seems more interested in being offensive for the sake of it than for any sense of funny.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/">Duke Nukem Forever, or how the gaming industry has finally finished puberty</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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<li><a href='http://ctrlclick.com/2009/12/face-of-mankind-mmog-finally-gets-a-release/' rel='bookmark' title='Face of Mankind MMOG finally gets a release'>Face of Mankind MMOG finally gets a release</a></li>
</ol>]]></description>
		<wfw:commentRss>http://ctrlclick.com/2011/06/duke-nukem-forever-or-how-the-gaming-industry-has-finally-finished-puberty/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Ruminating on &quot;League of Legends&quot;</title>
		<link>http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/</link>
		<comments>http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/#comments</comments>
		<pubDate>Tue, 03 May 2011 20:36:41 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[bitching]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[comments]]></category>
		<category><![CDATA[dota]]></category>
		<category><![CDATA[league of legends]]></category>
		<category><![CDATA[opinion]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2065</guid>
		<description><![CDATA[The "Defence of the Ancients" genre has exploded in recent history, inspired in part by highly successful spin-off titles such as <a href="http://www.leagueoflegends.com/">League of Legends</a>. In turn developed by some of the people involved in the original Warcraft 3 custom map, "LoL" has won a number of prestigious awards and boasts a userbase in the millions. I first tested a review beta of it back in September 2009 and while my initial impressions were <a href="http://gaygamer.net/2009/09/preview_league_of_legends_mult.html">not at all favourable</a>, a few months ago I started playing it again out of curiosity at its immense success given the lacklustre experience I had originally.<p>

Continue reading: <em><a href="http://ctrlclick.com/2011/05/ruminating-on-league-of-legends/">Ruminating on &#034;League of Legends&#034;</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Epic Citadel raises the bar for iOS videogames</title>
		<link>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/</link>
		<comments>http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 09:47:27 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[screenshots]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[demos]]></category>
		<category><![CDATA[epic citadel]]></category>
		<category><![CDATA[epic games]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[project sword]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[unreal engine]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=2028</guid>
		<description><![CDATA[Epic Games' Unreal Engine has been the backbone for a ridiculous number of titles. At Apple's music event Wednesday, they announced an upcoming action-RPG titled <em>Project Sword</em> that would finally put Vice President Mark Rein's <a href="http://venturebeat.com/2010/01/27/epic-games-mark-rein-thinks-ipad-has-performance-to-run-cool-3-d-games-video/">comments</a> that devices like the iPad had the same graphics capabilities as consoles to the test. Epic has certainly had a lot of nice things to say for the iPad, calling it the "<a href="http://www.computerandvideogames.com/article.php?id=253871">console of the future</a>," but until now it's been hard to see them quantify that comment with concrete examples.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/09/epic-citadel-raises-the-bar-for-ios-videogames/">Epic Citadel raises the bar for iOS videogames</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ctrlclick.com/wordpress/wp-content/uploads/2010/09/epic-citadel.flv" length="12991219" type="video/x-flv" />
		</item>
		<item>
		<title>The state of iPad gaming, or: Joshua plays FarmVille</title>
		<link>http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/</link>
		<comments>http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/#comments</comments>
		<pubDate>Sun, 18 Jul 2010 23:56:39 +0000</pubDate>
		<dc:creator>Joshua Meadows</dc:creator>
				<category><![CDATA[reviews]]></category>
		<category><![CDATA[virtual worlds/video games]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[ipad games]]></category>
		<category><![CDATA[itunes]]></category>

		<guid isPermaLink="false">http://ctrlclick.com/?p=1967</guid>
		<description><![CDATA[This past week I began looking through the iTunes sales charts and review websites to check in on what iPad games were popular and how well they ran on my device. The same staples of the iPhone are still in place on the iPad: tower defence games and turn-based strategy titles really excel on the iPad where pin-point precision and accuracy aren't needed for a great experience. What I found most surprising, however, was the level of depth on the iPad versions of titles. It has nothing to do with screen real estate, either: iPhone games give you a sense that you're really playing a short, mobile experience, while iPad games are generally much longer, more polished and have a far more epic "feel" to them.<p>

Continue reading: <em><a href="http://ctrlclick.com/2010/07/the-state-of-ipad-gaming-or-joshua-plays-farmville/">The state of iPad gaming, or: Joshua plays FarmVille</a></em><br />


This article was originally posted on <strong><a href="http://ctrlclick.com">ctrlclick.com</a></strong></p>

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</ol>]]></description>
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		<slash:comments>2</slash:comments>
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