Archive for the ‘virtual worlds/video games’ Category

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Pseudo-review: GroBoto procedural modeling tool
Pseudo-review: GroBoto procedural modeling tool

Something that's captured my attention recently is the GroBoto 3D modeling program from Braid Arts Labs. I discovered it by chance the other day as I was rummaging through submissions to deviantART, trying to find a new wallpaper image for my computer. I saw a piece that was really striking and the artist explained that […]

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14 June 2009
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On playing MMOGs and being anti-social
On playing MMOGs and being anti-social

Two weeks ago, I hit level 80 on my priest in World of Warcraft. This was a bit of a momentous occasion for me, not because it was the first time I hit the level cap, but because it was the first time I hit the level cap when another expansion wasn't arriving imminently. While […]

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27 May 2009
Review: Atmosphir
Review: Atmosphir

I happened to hear about Atmosphir from a Facebook comment a few weeks ago; quickly running over the site I thought it was a cute, quirky program and happily put my information into the beta signup section. Atmosphir, as the website explains, is a "video game" creation tool geared towards amateurs: levels are designed on […]

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20 May 2009
Review: The Path
Review: The Path

The Path is an atmospheric horror game based on and inspired by several variations of the traditional Little Red Riding Hood story, set in modern times. In it you take control of one of six sisters, sent individually on an errand to see their sick grandmother. The game gives you the simple imperative of "Stay […]

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1 April 2009
Review: Mirror's Edge
Review: Mirror's Edge

Mirror's Edge is an interesting take on the typical first-person action platformer. It is a strange sortof mixture between Tomb Raider, Grand Theft Auto and Deus Ex. In it you play the character of Faith, a "runner" living in an unnamed dystopian city whose communications are heavily controlled by the government. To circumvent these restrictions, […]

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23 March 2009
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