Archive for the ‘virtual worlds/video games’ Category
Funcom has introduced an optional "offline character progression" tool in the latest update to Age of Conan. With this new toy, a player will accrue bonus levels every four days that can be applied to any of their characters over level 30. The bonus levels are granted regardless of whether or not a player even logs in once during that four-day period, but an active paid subscription is a requirement to get them in the first place. Once your character reaches max level, the bonus ones still sit in their progression pool and accrue normally, ready to be applied to a new character once it reaches 30.
Completely escaping my attention, in the beginning of March, Microsoft reversed a long-standing policy against the inclusion of qualifiers for sexual orientation within Xbox Live profiles. Though there were several cases of players having their accounts suspended over this, the issue really came to a head last February when The Consumerist ran a story about "Teresa" who allegedly had her account banned following habitually abusive behaviour by other players because she said she was a lesbian in her profile.
drone is a short freebie game by David Wilson. Mixing ideas, drone is a hybrid top-down shooter combined with a tower defence game in a way that works really well. Your character is a little sprite, the titular "drone," who has to kill enemies to collect money– this money is used to finance the weapons and ammo you need to go on and kill bigger and badder enemies. However, there's more than one way to play the game.
BioWare is again being questioned about the lack of same-sex love interests in the Mass Effect franchise. When 1UP writer Tracey John spoke with project lead Casey Hudson and BioWare head Ray Muzyka, she just wanted to know, in a game built so much around choice, why couldn't her female Shepard have a romance with the female quarian Tali'Zorah vas Neema. This is the paradox that studios like BioWare find themselves in: the more choices you give players, the higher expectations those players have that more and more diversity will be available as a choice.
When it comes to multiplayer death-match games, the typical goal is to avoid getting killed for as long as possible, taking out hostile players along the way. You run around closed maps collecting power ups and avoiding your enemies, sneaking up on them to kill them before they can kill you. Plain Sight, a new indie release by Beatnik Games (available now on Steam and other digital-distribution retailers), takes this traditional concept and twists it around to create an innovative experience– instead of avoiding death, the objective is to suicide yourself on your own terms in your own time.
Love is a MMOG that has piqued my curiosity ever since the first hints of its future existence began to trickle down the internet. Eskil Steenberg, the sole developer behind the procedurally-generated game, managed to release a full MMOG with a budget and time frame smaller than what takes teams of hundreds substantially more effort. While I am still meandering around the luscious and alien environment he has brought to life, preparing a more in-depth review of the title, Eskil graciously allowed me to give him a brief interview over email about the game he's created.
A Hooked Gamers editorial published last week and making the blog rounds today makes the claim that Ubisoft's always-on DRM plan, which I've discussed here already, is actually pretty cool or something. Through a rambling escapade of analogies and references to electrical plugs on planes and the 360's common red-ring-of-death, in the end the final judgement is that Ubisoft's DRM is both progressive and "ahead of its time."
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- Joshua Meadows: I understand the frustration, but I think that’s taking the problem and going in the opposite extreme. Unlike the civil...
- Chris: Thank you… Sadly voices like ours are often hated. Sadly I actually hate the gay community and I am gay! I am not hip enough, skinny...
- Lord: Thank you for the well-worded post…now if only the message can get to the people who don’t want to be seen as supporters (usually...
- Joshua Meadows: Dagon, you simply repeated the same thing that Gman said — albeit in a more aggressive and less valid manner. I already addressed...
- Dagon: Well, I think you misunderstand the point Sterling is trying to make. He is saying it would be great if Drake was a homosexual because then...