Posts Tagged ‘bioware’

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Flashpoints, or how I learned to like The Old Republic
Flashpoints, or how I learned to like The Old Republic

I didn't really have high hopes for BioWare's foray into the crowded MMOG field — I've consistently tried out most releases since WoW came out so many millions of players ago and the results have ranged from interesting to boring, but never long-lasting. It wasn't that SWTOR itself was particularly bad, but if it hadn't been for the discovery of Flashpoints shortly after leaving the starting area I might have walked away from the game thinking it nothing more than pretty cut-scenes framing "kill ten rats" quests.

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26 December 2011
Boggling choices: Mass Dragon Age Effect 2?
Boggling choices: Mass Dragon Age Effect 2?

BioWare's Mass Effect franchise was one of the studio's more successful ventures, selling an ungodly number of copies for both the original game and its sequel across a number of systems. Stunningly, Dragon Age managed to outsell not just that franchise, but according to BioWare's Rob Bartel the game has apparently beaten sales records of all their other titles as well. That makes it all the more confusing as to why they've apparently decided to heavily emulate Mass Effect while creating Dragon Age 2, out next year.

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13 July 2010
Diversity, and the obligations of game developers
Diversity, and the obligations of game developers

BioWare is again being questioned about the lack of same-sex love interests in the Mass Effect franchise. When 1UP writer Tracey John spoke with project lead Casey Hudson and BioWare head Ray Muzyka, she just wanted to know, in a game built so much around choice, why couldn't her female Shepard have a romance with the female quarian Tali'Zorah vas Neema. This is the paradox that studios like BioWare find themselves in: the more choices you give players, the higher expectations those players have that more and more diversity will be available as a choice.

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10 April 2010
Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening
Mac gamers seemingly forgotten re: Dragon Age: Origins- Awakening

While excited gamers this week have been treated to the first full expansion to BioWare's epic RPG Dragon Age: Origins, customers who purchased the Mac port of the game are left wondering when they'll get in on the latest content themselves. Since being launched the Mac port hasn't been supported in the least, and nobody at any of the involved companies have confirmed or denied whether or not the expansion will be coming to OSX.

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20 March 2010
Conservative WorldNetDaily criticizes gay Dragon Age sex scene
Conservative WorldNetDaily criticizes gay Dragon Age sex scene

While the escapades of Zevran and Leliana in BioWare's Dragon Age: Origins have been featured positively in a lot of gay media, it was presumably only a matter of time before their inclusion would show up in negative depictions as well. WorldNetDaily, a popular conservative news site ran an article last week with the ridiculous headline of "Players have dirty 'gay' sex in hit game".

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5 December 2009
Review: Dragon Age: Origins
Review: Dragon Age: Origins

BioWare is a developer with an extensive history in roleplaying games. One of their earliest titles, Baldur's Gate, is often lauded as revitalizing the computer RPG genre entirely as well as introducing the Advanced Dungeons & Dragons ruleset to an audience that had never been exposed to it. When their 2007 sci-fi RPG Mass Effect was released on the Xbox 360, it had amassed a million in worldwide sales in its first three weeks. Dragon Age: Origins is BioWare's latest release, returning to their roots as fantasy aficionados after their forays into science fiction.

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13 November 2009
Dragon Age: Origins and moral choices, a redux
Dragon Age: Origins and moral choices, a redux

In a previous entry I talked about the way many games implement "moral choices" these days and how lackluster I generally find that implementation to be. One of the things Bioware has advertised about regarding Dragon Age is that their story will be much more nuanced and realistic, not pigeonholing players into these sock-puppets of emotions. While I'm no where near far along enough in the campaign to make a qualified statement on things, I wanted to break for a moment and explore my previous point a bit further using this game as an example.

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6 November 2009
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