Posts Tagged ‘ipad’
Epic Games' Unreal Engine has been the backbone for a ridiculous number of titles. At Apple's music event Wednesday, they announced an upcoming action-RPG titled Project Sword that would finally put Vice President Mark Rein's comments that devices like the iPad had the same graphics capabilities as consoles to the test. Epic has certainly had a lot of nice things to say for the iPad, calling it the "console of the future," but until now it's been hard to see them quantify that comment with concrete examples.
This past week I began looking through the iTunes sales charts and review websites to check in on what iPad games were popular and how well they ran on my device. The same staples of the iPhone are still in place on the iPad: tower defence games and turn-based strategy titles really excel on the iPad where pin-point precision and accuracy aren't needed for a great experience. What I found most surprising, however, was the level of depth on the iPad versions of titles. It has nothing to do with screen real estate, either: iPhone games give you a sense that you're really playing a short, mobile experience, while iPad games are generally much longer, more polished and have a far more epic "feel" to them.
On Friday, the magical and revolutionary iPad was finally released internationally, arriving "down under" at 8 AM. Like a couple hundred others, I stood in line outside the Apple Store to buy one. Given my previous thoughts and commentary on the device, such an announcement may seem surprising. And yes, I went into the purchase unsure as to whether or not I would be keeping it or returning it in a few days, thinking it would be simply something shiny that I'd get tired of in a short amount of time.
Unless you're living under a rock, you should know that today Apple announced their newest piece of hardware, the iPad. Resembling an oversided, ten-inch iPhone with a modified UI, Apple was quick to tout the device's functionality as a gaming platform, bringing both EA and Gameloft on stage at their keynote to show off modified versions of their existing iPhone games.
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