Posts Tagged ‘MMOGs’

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Review: Global Agenda
Review: Global Agenda

Global Agenda is one of a few new science fiction-themed MMOGs that have been announced recently. Developed by Hi-Rez Studios, the title blurs the line between FPS, MMOG and strategy game, delivering something that is a fun amalgam of the three even if it lacks a lot of the depth found in any one facet. As such, Hi-Rez has named their game a "spy-fi" MMOG.

5 February 2010 · By: Joshua Meadows
Beta impressions: Star Trek Online
Beta impressions: Star Trek Online

Given the organic, ever-evolving nature of MMOGs these days, the line between alpha, beta, open beta and release are blurring moreso than in usual titles. Even though Cryptic will be releasing its latest MMOG, Star Trek Online, in a bit over a week, the state it goes live in will likely not be representative of the game in a few months. As such it's difficult to give a really fair round-up of the game, or any MMOG in general, because they change so drastically in such a rapid space of time. Perhaps because I played the Champions Online beta, I am approaching Cryptic's latest offering with a bit of a raised eyebrow. In its current state, Star Trek Online is a rather buggy mess that shows great promise but feels rushed and unpolished.

21 January 2010 · By: Joshua Meadows
Love goes into alpha, proves internet full of jerks
Love goes into alpha, proves internet full of jerks

An upcoming MMOG title I have been looking forward to with a lot of glee is Love, the one-man-band game currently in development by Eskil Steenberg. Everything, from the game's engine to the graphics renderer to the AI, has been developed from scratch solely by Eskil, a pretty monumental achievement when you consider the [...]

3 October 2009 · By: Joshua Meadows
Champions Online
Champions Online

Last week Champions Online started its week long open beta in preparation for the September 1st launch; those who had pre-ordered the game were given access to it (though I believe free keys were also available through a FilePlanet promotion at some point.) This is a game I have been looking forward to for a [...]

25 August 2009 · By: Joshua Meadows
Tears and heartache, nothing more
Tears and heartache, nothing more

October will hold the fifth anniversary of when I joined Second Life under the name I came to refer to as my "main" account. I dabbled in it under various other identities prior to that but I never understood what it was really for and would often get bored after a few minutes (or an [...]

29 July 2009 · By: Joshua Meadows
What's the point of Warhammer Online?
What's the point of Warhammer Online?

I think the time has come for me to accept the fact that I'm missing the draw of Warhammer Online.
I got started with it when Direct2Drive was throwing an opening bash letting players start three days before the official launch if they bought it RIGHT THEN THAT VERY MINUTE which happened to coincide with Adam [...]

28 July 2009 · By: Joshua Meadows
A tale of two guilds
A tale of two guilds

In an earlier entry I complained about the sense of culture-shock for a casual player in World of Warcraft when you switch from the largely solo-friendly leveling grind to the explicitly group-focused endgame. Recently biting the bullet I decided it was time to suck it up and try and find a guild, else I really [...]

26 July 2009 · By: Joshua Meadows
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