Posts Tagged ‘morality’
In a previous entry I talked about the way many games implement "moral choices" these days and how lackluster I generally find that implementation to be. One of the things Bioware has advertised about regarding Dragon Age is that their story will be much more nuanced and realistic, not pigeonholing players into these sock-puppets of emotions. While I'm no where near far along enough in the campaign to make a qualified statement on things, I wanted to break for a moment and explore my previous point a bit further using this game as an example.
It seems that any game coming out these days touts "moral ambiguity" as a selling point. But is this mechanic worth the hype or just a failed caricature of human ethics that gives the illusion of choice but instead forces players into unrealistic and stereotyped paradigms?
2012: J F M A M J J A S O N D
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