Posts Tagged ‘video games’

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If you didn't want it groped, don't wear that slutty dress!
If you didn't want it groped, don't wear that slutty dress!

So, Electronic Arts makes a game. 1. To advertise this game, which is some riff off of Dante's Inferno, they craft a series of publicity stunts around the various circles of Hell and sins and so on/so forth. One of these involves a comic book convention, Comic-Con, where EA tells horny guys people to take [...]

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30 July 2009
What's the point of Warhammer Online?
What's the point of Warhammer Online?

I think the time has come for me to accept the fact that I'm missing the draw of Warhammer Online. I got started with it when Direct2Drive was throwing an opening bash letting players start three days before the official launch if they bought it RIGHT THEN THAT VERY MINUTE which happened to coincide with [...]

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28 July 2009
Summarizing opposition to LGBT players in MMOGs
Summarizing opposition to LGBT players in MMOGs

So my previous post got linked on WoW.com a couple days ago. Due to a linking mixup it happened a bit too late to get noticed in the initial read-through– fortunately or un- depending on your position I suppose– and I missed pretty much all the traffic from their entry. I mention 'unfortunately' because it [...]

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24 July 2009
Homophobia, sexism, racism and online games
Homophobia, sexism, racism and online games

Last week GLAAD sent out a press release announcing their intention to start a project meant to combat homophobia in online video games and communities. On the surface this might sound like a great idea, unless you happen to actually be familiar with any of those communities, then the warning bells would be going off. [...]

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7 July 2009
Review: Atmosphir
Review: Atmosphir

I happened to hear about Atmosphir from a Facebook comment a few weeks ago; quickly running over the site I thought it was a cute, quirky program and happily put my information into the beta signup section. Atmosphir, as the website explains, is a "video game" creation tool geared towards amateurs: levels are designed on [...]

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20 May 2009
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